◆ TriggerEvent()
Barotrauma.MissionPrefab.TriggerEvent.TriggerEvent |
( |
XElement | element | ) |
|
◆ CampaignOnly
bool Barotrauma.MissionPrefab.TriggerEvent.CampaignOnly |
|
get |
◆ Delay
float Barotrauma.MissionPrefab.TriggerEvent.Delay |
|
get |
◆ EventIdentifier
string Barotrauma.MissionPrefab.TriggerEvent.EventIdentifier |
|
get |
◆ State
int Barotrauma.MissionPrefab.TriggerEvent.State |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/MissionPrefab.cs