Barotrauma Client
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Barotrauma.MonsterMission Class Reference
Inheritance diagram for Barotrauma.MonsterMission:

Public Member Functions

 MonsterMission (MissionPrefab prefab, Location[] locations, Submarine sub)
 

Static Public Member Functions

static bool IsEliminated (Character enemy)
 

Protected Member Functions

override void StartMissionSpecific (Level level)
 
override void UpdateMissionSpecific (float deltaTime)
 
override bool DetermineCompleted ()
 
override void EndMissionSpecific (bool completed)
 

Properties

override IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels [get]
 

Constructor & Destructor Documentation

◆ MonsterMission()

Barotrauma.MonsterMission.MonsterMission ( MissionPrefab prefab,
Location[] locations,
Submarine sub )

Member Function Documentation

◆ DetermineCompleted()

override bool Barotrauma.MonsterMission.DetermineCompleted ( )
protected

◆ EndMissionSpecific()

override void Barotrauma.MonsterMission.EndMissionSpecific ( bool completed)
protected

◆ IsEliminated()

static bool Barotrauma.MonsterMission.IsEliminated ( Character enemy)
static

◆ StartMissionSpecific()

override void Barotrauma.MonsterMission.StartMissionSpecific ( Level level)
protected

◆ UpdateMissionSpecific()

override void Barotrauma.MonsterMission.UpdateMissionSpecific ( float deltaTime)
protected

Property Documentation

◆ SonarLabels

override IEnumerable<(LocalizedString Label, Vector2 Position)> Barotrauma.MonsterMission.SonarLabels
get

The documentation for this class was generated from the following file: