◆ NPCConversation()
Barotrauma.NPCConversation.NPCConversation |
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XElement | element | ) |
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◆ CreateRandom() [1/2]
static List<(Character speaker, string line)> Barotrauma.NPCConversation.CreateRandom |
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List< Character > | availableSpeakers | ) |
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◆ CreateRandom() [2/2]
static List<(Character speaker, string line)> Barotrauma.NPCConversation.CreateRandom |
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List< Character > | availableSpeakers, |
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IEnumerable< Identifier > | requiredFlags ) |
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◆ AllowedJobs
readonly ImmutableHashSet<Identifier> Barotrauma.NPCConversation.AllowedJobs |
◆ Flags
readonly ImmutableHashSet<Identifier> Barotrauma.NPCConversation.Flags |
◆ Line
readonly string Barotrauma.NPCConversation.Line |
◆ maxIntensity
readonly? float Barotrauma.NPCConversation.maxIntensity |
◆ minIntensity
readonly? float Barotrauma.NPCConversation.minIntensity |
◆ Responses
readonly ImmutableArray<NPCConversation> Barotrauma.NPCConversation.Responses |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/NPCConversation.cs