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const string | SocketName = "Barotrauma.EosP2PSocket" |
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◆ EosP2PEndpoint() [1/2]
Barotrauma.Networking.EosP2PEndpoint.EosP2PEndpoint |
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EosInterface.ProductUserId | puid | ) |
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◆ EosP2PEndpoint() [2/2]
Barotrauma.Networking.EosP2PEndpoint.EosP2PEndpoint |
( |
EosP2PAddress | address | ) |
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◆ Equals()
override bool Barotrauma.Networking.EosP2PEndpoint.Equals |
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object? | obj | ) |
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◆ GetHashCode()
override int Barotrauma.Networking.EosP2PEndpoint.GetHashCode |
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| ) |
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◆ MakeConnectionFromEndpoint()
override P2PConnection Barotrauma.Networking.EosP2PEndpoint.MakeConnectionFromEndpoint |
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| ) |
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◆ Parse()
static new Option< EosP2PEndpoint > Barotrauma.Networking.EosP2PEndpoint.Parse |
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string | endpointStr | ) |
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static |
◆ SocketName
const string Barotrauma.Networking.EosP2PEndpoint.SocketName = "Barotrauma.EosP2PSocket" |
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static |
◆ ProductUserId
EosInterface.ProductUserId Barotrauma.Networking.EosP2PEndpoint.ProductUserId |
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get |
◆ ServerTypeString
override LocalizedString Barotrauma.Networking.EosP2PEndpoint.ServerTypeString = TextManager.Get("PlayerHostedServer") |
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get |
◆ StringRepresentation
override string Barotrauma.Networking.EosP2PEndpoint.StringRepresentation |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/Endpoint/EosP2PEndpoint.cs