◆ ValidateEntity()
static bool Barotrauma.Networking.NetEntityEventManager.ValidateEntity |
( |
INetSerializable | entity | ) |
|
|
staticprotected |
◆ Write()
Write the events to the outgoing message. The recipient parameter is only needed for ServerEntityEventManager.
◆ WriteEvent()
◆ MaxEventBufferLength
const int Barotrauma.Networking.NetEntityEventManager.MaxEventBufferLength = 1024 |
|
static |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEventManager.cs