Barotrauma Client
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Barotrauma.Networking.NetworkConnection< T > Class Template Referenceabstract
Inheritance diagram for Barotrauma.Networking.NetworkConnection< T >:

Public Member Functions

bool EndpointMatches (Endpoint endPoint)
 
void SetAccountInfo (AccountInfo newInfo)
 
override string ToString ()
 

Public Attributes

readonly Endpoint Endpoint
 
NetworkConnectionStatus Status = NetworkConnectionStatus.Disconnected
 

Static Public Attributes

const double TimeoutThreshold = 60.0
 
const double TimeoutThresholdInGame = 10.0
 

Protected Member Functions

 NetworkConnection (T endpoint)
 
 NetworkConnection (Endpoint endpoint)
 

Properties

new T Endpoint [get]
 
AccountInfo AccountInfo = AccountInfo.None [get]
 
LanguageIdentifier Language [get, set]
 

Constructor & Destructor Documentation

◆ NetworkConnection() [1/2]

◆ NetworkConnection() [2/2]

Member Function Documentation

◆ EndpointMatches()

bool Barotrauma.Networking.NetworkConnection< T >.EndpointMatches ( Endpoint endPoint)

◆ SetAccountInfo()

void Barotrauma.Networking.NetworkConnection< T >.SetAccountInfo ( AccountInfo newInfo)

◆ ToString()

override string Barotrauma.Networking.NetworkConnection< T >.ToString ( )
sealed

Member Data Documentation

◆ Endpoint

◆ Status

◆ TimeoutThreshold

const double Barotrauma.Networking.NetworkConnection< T >.TimeoutThreshold = 60.0
static

◆ TimeoutThresholdInGame

const double Barotrauma.Networking.NetworkConnection< T >.TimeoutThresholdInGame = 10.0
static

Property Documentation

◆ AccountInfo

◆ Endpoint

◆ Language


The documentation for this class was generated from the following file: