◆ State
Enumerator |
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Waiting | |
Transporting | |
Returning | |
◆ RespawnManager()
Barotrauma.Networking.RespawnManager.RespawnManager |
( |
NetworkMember | networkMember, |
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SubmarineInfo | shuttleInfo ) |
◆ FindSpawnPos()
Vector2 Barotrauma.Networking.RespawnManager.FindSpawnPos |
( |
| ) |
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◆ ForceRespawn()
void Barotrauma.Networking.RespawnManager.ForceRespawn |
( |
| ) |
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◆ GetReducedSkill()
static float Barotrauma.Networking.RespawnManager.GetReducedSkill |
( |
CharacterInfo | characterInfo, |
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Skill | skill, |
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float | skillLossPercentage, |
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float? | currentSkillLevel = null ) |
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static |
◆ GetRespawnPenaltyAffliction()
static Affliction Barotrauma.Networking.RespawnManager.GetRespawnPenaltyAffliction |
( |
| ) |
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static |
◆ GetRespawnPenaltyAfflictionPrefab()
static AfflictionPrefab Barotrauma.Networking.RespawnManager.GetRespawnPenaltyAfflictionPrefab |
( |
| ) |
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static |
◆ GiveRespawnPenaltyAffliction()
static void Barotrauma.Networking.RespawnManager.GiveRespawnPenaltyAffliction |
( |
Character | character | ) |
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static |
◆ RespawnCharacters()
void Barotrauma.Networking.RespawnManager.RespawnCharacters |
( |
Vector2? | shuttlePos | ) |
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◆ Update()
void Barotrauma.Networking.RespawnManager.Update |
( |
float | deltaTime | ) |
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◆ CanRespawnAgain
bool Barotrauma.Networking.RespawnManager.CanRespawnAgain |
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get |
◆ CurrentState
State Barotrauma.Networking.RespawnManager.CurrentState |
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get |
◆ RespawnCountdownStarted
bool Barotrauma.Networking.RespawnManager.RespawnCountdownStarted |
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get |
◆ RespawnMode
RespawnMode Barotrauma.Networking.RespawnManager.RespawnMode |
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staticget |
◆ RespawnShuttle
Submarine Barotrauma.Networking.RespawnManager.RespawnShuttle |
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get |
◆ RespawnTime
DateTime Barotrauma.Networking.RespawnManager.RespawnTime |
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get |
When will the shuttle be dispatched with respawned characters.
◆ ReturnCountdownStarted
bool Barotrauma.Networking.RespawnManager.ReturnCountdownStarted |
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get |
◆ ReturnTime
DateTime Barotrauma.Networking.RespawnManager.ReturnTime |
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get |
When will the sub start heading back out of the level.
◆ SkillLossPercentageOnDeath
float Barotrauma.Networking.RespawnManager.SkillLossPercentageOnDeath |
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staticget |
How much skills drop towards the job's default skill levels when dying.
◆ SkillLossPercentageOnImmediateRespawn
float Barotrauma.Networking.RespawnManager.SkillLossPercentageOnImmediateRespawn |
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staticget |
How much more the skills drop towards the job's default skill levels when dying, in addition to SkillLossPercentageOnDeath, if the player chooses to respawn in the middle of the round.
◆ UseDeathPrompt
bool Barotrauma.Networking.RespawnManager.UseDeathPrompt |
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staticget |
◆ UsingShuttle
bool Barotrauma.Networking.RespawnManager.UsingShuttle |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs