◆ SteamP2PEndpoint()
Barotrauma.Networking.SteamP2PEndpoint.SteamP2PEndpoint |
( |
SteamId | steamId | ) |
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◆ Equals()
override bool Barotrauma.Networking.SteamP2PEndpoint.Equals |
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object? | obj | ) |
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◆ GetHashCode()
override int Barotrauma.Networking.SteamP2PEndpoint.GetHashCode |
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| ) |
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◆ MakeConnectionFromEndpoint()
override P2PConnection Barotrauma.Networking.SteamP2PEndpoint.MakeConnectionFromEndpoint |
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| ) |
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◆ Parse()
static new Option< SteamP2PEndpoint > Barotrauma.Networking.SteamP2PEndpoint.Parse |
( |
string | endpointStr | ) |
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static |
◆ ServerTypeString
override LocalizedString Barotrauma.Networking.SteamP2PEndpoint.ServerTypeString = TextManager.Get("PlayerHostedServer") |
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get |
◆ SteamId
SteamId Barotrauma.Networking.SteamP2PEndpoint.SteamId |
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get |
◆ StringRepresentation
override string Barotrauma.Networking.SteamP2PEndpoint.StringRepresentation |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/Endpoint/SteamP2PEndpoint.cs