◆ PathNode()
| Barotrauma.PathNode.PathNode |
( |
WayPoint | wayPoint | ) |
|
◆ GenerateNodes()
| static List< PathNode > Barotrauma.PathNode.GenerateNodes |
( |
List< WayPoint > | wayPoints, |
|
|
bool | removeOrphans ) |
|
static |
◆ IsBlocked()
| bool Barotrauma.PathNode.IsBlocked |
( |
| ) |
|
◆ ResetBlocked()
| void Barotrauma.PathNode.ResetBlocked |
( |
| ) |
|
◆ ToString()
| override string Barotrauma.PathNode.ToString |
( |
| ) |
|
◆ connections
◆ distances
| List<float> Barotrauma.PathNode.distances |
| float Barotrauma.PathNode.F |
| float Barotrauma.PathNode.G |
| float Barotrauma.PathNode.H |
◆ Parent
◆ Position
| readonly Vector2 Barotrauma.PathNode.Position |
◆ state
| int Barotrauma.PathNode.state |
◆ TempDistance
| float Barotrauma.PathNode.TempDistance |
◆ TempPosition
| Vector2 Barotrauma.PathNode.TempPosition |
◆ Waypoint
| readonly WayPoint Barotrauma.PathNode.Waypoint |
◆ WayPointID
| readonly int Barotrauma.PathNode.WayPointID |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PathFinder.cs