◆ PosInfo() [1/3]
Barotrauma.PosInfo.PosInfo |
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Vector2 | pos, |
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float? | rotation, |
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Vector2 | linearVelocity, |
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float? | angularVelocity, |
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float | time ) |
◆ PosInfo() [2/3]
Barotrauma.PosInfo.PosInfo |
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Vector2 | pos, |
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float? | rotation, |
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Vector2 | linearVelocity, |
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float? | angularVelocity, |
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UInt16 | ID ) |
◆ PosInfo() [3/3]
Barotrauma.PosInfo.PosInfo |
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Vector2 | pos, |
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float? | rotation, |
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Vector2 | linearVelocity, |
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float? | angularVelocity, |
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UInt16 | ID, |
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float | time ) |
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protected |
◆ TransformInToOutside()
void Barotrauma.PosInfo.TransformInToOutside |
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◆ TransformOutToInside()
void Barotrauma.PosInfo.TransformOutToInside |
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Submarine | submarine | ) |
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◆ Translate()
void Barotrauma.PosInfo.Translate |
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Vector2 | posAmount, |
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float | rotationAmount ) |
◆ ID
readonly UInt16 Barotrauma.PosInfo.ID |
◆ Timestamp
readonly float Barotrauma.PosInfo.Timestamp |
◆ AngularVelocity
float? Barotrauma.PosInfo.AngularVelocity |
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get |
◆ LinearVelocity
Vector2 Barotrauma.PosInfo.LinearVelocity |
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get |
◆ Position
Vector2 Barotrauma.PosInfo.Position |
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get |
◆ Rotation
float? Barotrauma.PosInfo.Rotation |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Physics/PhysicsBody.cs