Barotrauma Client
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Barotrauma.PreferredContainer Class Reference

Public Member Functions

 PreferredContainer (XElement element)
 

Public Attributes

readonly ImmutableHashSet< Identifier > Primary
 
readonly ImmutableHashSet< Identifier > Secondary
 
readonly float SpawnProbability
 
readonly float MaxCondition
 
readonly float MinCondition
 
readonly int MinAmount
 
readonly int MaxAmount
 
readonly int Amount
 
readonly bool CampaignOnly
 
readonly bool NotCampaign
 
readonly bool TransferOnlyOnePerContainer
 
readonly bool AllowTransfersHere = true
 
readonly float MinLevelDifficulty
 
readonly float MaxLevelDifficulty
 

Constructor & Destructor Documentation

◆ PreferredContainer()

Barotrauma.PreferredContainer.PreferredContainer ( XElement element)

Member Data Documentation

◆ AllowTransfersHere

readonly bool Barotrauma.PreferredContainer.AllowTransfersHere = true

◆ Amount

readonly int Barotrauma.PreferredContainer.Amount

◆ CampaignOnly

readonly bool Barotrauma.PreferredContainer.CampaignOnly

◆ MaxAmount

readonly int Barotrauma.PreferredContainer.MaxAmount

◆ MaxCondition

readonly float Barotrauma.PreferredContainer.MaxCondition

◆ MaxLevelDifficulty

readonly float Barotrauma.PreferredContainer.MaxLevelDifficulty

◆ MinAmount

readonly int Barotrauma.PreferredContainer.MinAmount

◆ MinCondition

readonly float Barotrauma.PreferredContainer.MinCondition

◆ MinLevelDifficulty

readonly float Barotrauma.PreferredContainer.MinLevelDifficulty

◆ NotCampaign

readonly bool Barotrauma.PreferredContainer.NotCampaign

◆ Primary

readonly ImmutableHashSet<Identifier> Barotrauma.PreferredContainer.Primary

◆ Secondary

readonly ImmutableHashSet<Identifier> Barotrauma.PreferredContainer.Secondary

◆ SpawnProbability

readonly float Barotrauma.PreferredContainer.SpawnProbability

◆ TransferOnlyOnePerContainer

readonly bool Barotrauma.PreferredContainer.TransferOnlyOnePerContainer

The documentation for this class was generated from the following file: