Barotrauma Client
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Barotrauma.RuinGeneration.Ruin Class Reference

Public Member Functions

 Ruin (Level level, RuinGenerationParams generationParams, Location location, Point position, bool mirror=false)
 
 Ruin (Level level, RuinGenerationParams generationParams, LocationType locationType, Point position, bool mirror=false)
 
void Generate (Level level, LocationType locationType, Point position, bool mirror=false)
 

Public Attributes

List< VoronoiCellPathCells = new List<VoronoiCell>()
 

Properties

Rectangle Area [get]
 
Submarine Submarine [get]
 

Constructor & Destructor Documentation

◆ Ruin() [1/2]

Barotrauma.RuinGeneration.Ruin.Ruin ( Level level,
RuinGenerationParams generationParams,
Location location,
Point position,
bool mirror = false )

◆ Ruin() [2/2]

Barotrauma.RuinGeneration.Ruin.Ruin ( Level level,
RuinGenerationParams generationParams,
LocationType locationType,
Point position,
bool mirror = false )

Member Function Documentation

◆ Generate()

void Barotrauma.RuinGeneration.Ruin.Generate ( Level level,
LocationType locationType,
Point position,
bool mirror = false )

Member Data Documentation

◆ PathCells

List<VoronoiCell> Barotrauma.RuinGeneration.Ruin.PathCells = new List<VoronoiCell>()

Property Documentation

◆ Area

Rectangle Barotrauma.RuinGeneration.Ruin.Area
get

◆ Submarine

Submarine Barotrauma.RuinGeneration.Ruin.Submarine
get

The documentation for this class was generated from the following file: