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| Ruin (Level level, RuinGenerationParams generationParams, Location location, Point position, bool mirror=false) |
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| Ruin (Level level, RuinGenerationParams generationParams, LocationType locationType, Point position, bool mirror=false) |
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void | Generate (Level level, LocationType locationType, Point position, bool mirror=false) |
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◆ Ruin() [1/2]
◆ Ruin() [2/2]
◆ Generate()
void Barotrauma.RuinGeneration.Ruin.Generate |
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Level | level, |
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LocationType | locationType, |
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Point | position, |
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bool | mirror = false ) |
◆ PathCells
◆ Area
Rectangle Barotrauma.RuinGeneration.Ruin.Area |
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get |
◆ Submarine
Submarine Barotrauma.RuinGeneration.Ruin.Submarine |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs