Barotrauma Client
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Barotrauma.SalvageMission Class Reference
Inheritance diagram for Barotrauma.SalvageMission:

Public Member Functions

 SalvageMission (MissionPrefab prefab, Location[] locations, Submarine sub)
 

Protected Member Functions

override void StartMissionSpecific (Level level)
 
override void UpdateMissionSpecific (float deltaTime)
 
override bool DetermineCompleted ()
 
override void EndMissionSpecific (bool completed)
 

Properties

bool AnyTargetNeedsToBeRetrievedToSub [get]
 
override IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels [get]
 

Constructor & Destructor Documentation

◆ SalvageMission()

Barotrauma.SalvageMission.SalvageMission ( MissionPrefab prefab,
Location[] locations,
Submarine sub )

Member Function Documentation

◆ DetermineCompleted()

override bool Barotrauma.SalvageMission.DetermineCompleted ( )
protected

◆ EndMissionSpecific()

override void Barotrauma.SalvageMission.EndMissionSpecific ( bool completed)
protected

◆ StartMissionSpecific()

override void Barotrauma.SalvageMission.StartMissionSpecific ( Level level)
protected

◆ UpdateMissionSpecific()

override void Barotrauma.SalvageMission.UpdateMissionSpecific ( float deltaTime)
protected

Property Documentation

◆ AnyTargetNeedsToBeRetrievedToSub

bool Barotrauma.SalvageMission.AnyTargetNeedsToBeRetrievedToSub
get

◆ SonarLabels

override IEnumerable<(LocalizedString Label, Vector2 Position)> Barotrauma.SalvageMission.SonarLabels
get

The documentation for this class was generated from the following file: