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| static SkillSettings | Current [get] |
| |
| float | SingleRoundSkillGainMultiplier [get, set] |
| |
| float | SkillIncreasePerRepair [get, set] |
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| float | SkillIncreasePerSabotage [get, set] |
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| float | SkillIncreasePerCprRevive [get, set] |
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| float | SkillIncreasePerRepairedStructureDamage [get, set] |
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| float | SkillIncreasePerSecondWhenSteering [get, set] |
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| float | SkillIncreasePerFabricatorRequiredSkill [get, set] |
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| float | SkillIncreasePerHostileDamage [get, set] |
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| float | SkillIncreasePerSecondWhenOperatingTurret [get, set] |
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| float | SkillIncreasePerFriendlyHealed [get, set] |
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| float | AssistantSkillIncreaseMultiplier [get, set] |
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| float | MaximumSkillWithTalents [get, set] |
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| float | SkillIncreaseExponent [get, set] |
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| string | Name [get] |
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| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, set] |
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| ContentPackage? | ContentPackage [get] |
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| ContentPath | FilePath [get] |
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◆ SkillSettings()
◆ Dispose()
| override void Barotrauma.SkillSettings.Dispose |
( |
| ) |
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◆ Prefabs
◆ AssistantSkillIncreaseMultiplier
| float Barotrauma.SkillSettings.AssistantSkillIncreaseMultiplier |
|
getset |
◆ Current
◆ MaximumSkillWithTalents
| float Barotrauma.SkillSettings.MaximumSkillWithTalents |
|
getset |
◆ Name
| string Barotrauma.SkillSettings.Name |
|
get |
◆ SerializableProperties
◆ SingleRoundSkillGainMultiplier
| float Barotrauma.SkillSettings.SingleRoundSkillGainMultiplier |
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getset |
◆ SkillIncreaseExponent
| float Barotrauma.SkillSettings.SkillIncreaseExponent |
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getset |
◆ SkillIncreasePerCprRevive
| float Barotrauma.SkillSettings.SkillIncreasePerCprRevive |
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getset |
◆ SkillIncreasePerFabricatorRequiredSkill
| float Barotrauma.SkillSettings.SkillIncreasePerFabricatorRequiredSkill |
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getset |
◆ SkillIncreasePerFriendlyHealed
| float Barotrauma.SkillSettings.SkillIncreasePerFriendlyHealed |
|
getset |
◆ SkillIncreasePerHostileDamage
| float Barotrauma.SkillSettings.SkillIncreasePerHostileDamage |
|
getset |
◆ SkillIncreasePerRepair
| float Barotrauma.SkillSettings.SkillIncreasePerRepair |
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getset |
◆ SkillIncreasePerRepairedStructureDamage
| float Barotrauma.SkillSettings.SkillIncreasePerRepairedStructureDamage |
|
getset |
◆ SkillIncreasePerSabotage
| float Barotrauma.SkillSettings.SkillIncreasePerSabotage |
|
getset |
◆ SkillIncreasePerSecondWhenOperatingTurret
| float Barotrauma.SkillSettings.SkillIncreasePerSecondWhenOperatingTurret |
|
getset |
◆ SkillIncreasePerSecondWhenSteering
| float Barotrauma.SkillSettings.SkillIncreasePerSecondWhenSteering |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/SkillSettings.cs