◆ SwarmBehavior()
◆ CreateSwarm()
static void Barotrauma.SwarmBehavior.CreateSwarm |
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IEnumerable< AICharacter > | swarm | ) |
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static |
◆ Refresh()
void Barotrauma.SwarmBehavior.Refresh |
( |
| ) |
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◆ UpdateSteering()
void Barotrauma.SwarmBehavior.UpdateSteering |
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float | deltaTime | ) |
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◆ ActiveMembers
◆ ForceActive
bool Barotrauma.SwarmBehavior.ForceActive |
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get |
◆ IsActive
bool Barotrauma.SwarmBehavior.IsActive |
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getset |
◆ IsEnoughMembers
bool Barotrauma.SwarmBehavior.IsEnoughMembers |
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get |
◆ Members
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/SwarmBehavior.cs