◆ State
Enumerator |
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Incomplete | |
Completed | |
Failed | |
◆ TraitorEvent()
◆ InitEventSpecific()
override void Barotrauma.TraitorEvent.InitEventSpecific |
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EventSet? | parentSet = null | ) |
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protected |
◆ ReplaceVariablesInEventText()
◆ SetSecondaryTraitors()
void Barotrauma.TraitorEvent.SetSecondaryTraitors |
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IEnumerable< Client > | traitors | ) |
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◆ SetTraitor()
void Barotrauma.TraitorEvent.SetTraitor |
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Client | traitor | ) |
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◆ ToString()
override string Barotrauma.TraitorEvent.ToString |
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| ) |
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◆ OnStateChanged
Action? Barotrauma.TraitorEvent.OnStateChanged |
◆ CurrentState
State Barotrauma.TraitorEvent.CurrentState |
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getset |
◆ NonActionChildElementNames
override IEnumerable<Identifier> Barotrauma.TraitorEvent.NonActionChildElementNames |
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getprotected |
◆ Prefab
◆ SecondaryTraitors
IEnumerable<Client> Barotrauma.TraitorEvent.SecondaryTraitors |
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get |
◆ Traitor
Client? Barotrauma.TraitorEvent.Traitor |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Traitors/TraitorEvent.cs