Barotrauma Client
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Waits for a player to trigger the action before continuing. Triggering can mean entering a specific trigger area, or interacting with a specific entity. More...
Public Types | |
enum | TriggerType { Inside , Outside } |
Public Member Functions | |
TriggerAction (ScriptedEvent parentEvent, ContentXElement element) | |
override bool | IsFinished (ref string goTo) |
override void | Reset () |
override void | Update (float deltaTime) |
override string | ToDebugString () |
Rich test to display in debugdraw. | |
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EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
virtual bool | SetGoToTarget (string goTo) |
void | Reset () |
virtual bool | CanBeFinished () |
virtual IEnumerable< EventAction > | GetSubActions () |
Public Attributes | |
bool | isRunning = false |
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readonly ScriptedEvent | ParentEvent |
Properties | |
Identifier | Target1Tag [get, set] |
Identifier | Target2Tag [get, set] |
Identifier | TargetModuleType [get, set] |
Identifier | ApplyToTarget1 [get, set] |
Identifier | ApplyToTarget2 [get, set] |
TriggerType | Type [get, set] |
float | Radius [get, set] |
bool | DisableInCombat [get, set] |
bool | DisableIfTargetIncapacitated [get, set] |
bool | WaitForInteraction [get, set] |
bool | AllowMultipleTargets [get, set] |
bool | CheckAllTargets [get, set] |
bool | SelectOnTrigger [get, set] |
Additional Inherited Members | |
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static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
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void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Waits for a player to trigger the action before continuing. Triggering can mean entering a specific trigger area, or interacting with a specific entity.
Barotrauma.TriggerAction.TriggerAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
override bool Barotrauma.TriggerAction.IsFinished | ( | ref string | goTo | ) |
override void Barotrauma.TriggerAction.Reset | ( | ) |
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virtual |
Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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virtual |
Reimplemented from Barotrauma.EventAction.
bool Barotrauma.TriggerAction.isRunning = false |
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