◆ WaitForSeconds()
Barotrauma.WaitForSeconds.WaitForSeconds |
( |
float | time, |
|
|
bool | ignorePause = true ) |
◆ CheckFinished()
override bool Barotrauma.WaitForSeconds.CheckFinished |
( |
float | deltaTime | ) |
|
◆ EndsCoroutine()
override bool Barotrauma.WaitForSeconds.EndsCoroutine |
( |
CoroutineHandle | handle | ) |
|
◆ TotalTime
readonly float Barotrauma.WaitForSeconds.TotalTime |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs