◆ WallSection()
| Barotrauma.WallSection.WallSection |
( |
Rectangle | rect, |
|
|
Structure | wall, |
|
|
float | damage = 0::0f ) |
◆ IgnoreByAI()
| bool Barotrauma.WallSection.IgnoreByAI |
( |
Character | character | ) |
|
◆ damage
| float Barotrauma.WallSection.damage |
◆ gap
| Gap Barotrauma.WallSection.gap |
◆ NoPhysicsBody
| bool Barotrauma.WallSection.NoPhysicsBody |
◆ rect
| Rectangle Barotrauma.WallSection.rect |
◆ OrderedToBeIgnored
| bool Barotrauma.WallSection.OrderedToBeIgnored |
|
getset |
◆ Position
| Vector2 Barotrauma.WallSection.Position |
|
get |
◆ SimPosition
| Vector2 Barotrauma.WallSection.SimPosition |
|
get |
◆ Submarine
◆ Wall
◆ WorldPosition
| Vector2 Barotrauma.WallSection.WorldPosition |
|
get |
◆ WorldRect
| Rectangle Barotrauma.WallSection.WorldRect |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Structure.cs