Barotrauma Client
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Barotrauma.WreckAI Class Reference
Inheritance diagram for Barotrauma.WreckAI:
Barotrauma.Networking.IServerSerializable Barotrauma.Networking.INetSerializable

Public Member Functions

override void Update (float deltaTime)
 
void Kill ()
 
void Remove ()
 

Static Public Member Functions

static bool IsThalamus (MapEntityPrefab entityPrefab, Identifier tag)
 
static WreckAI Create (Submarine wreck)
 
static void RemoveThalamusItems (Submarine wreck)
 

Protected Member Functions

override void LoadAllTurrets ()
 

Properties

bool IsAlive [get]
 
WreckAIConfig Config [get]
 

Member Function Documentation

◆ Create()

static WreckAI Barotrauma.WreckAI.Create ( Submarine wreck)
static

◆ IsThalamus()

static bool Barotrauma.WreckAI.IsThalamus ( MapEntityPrefab entityPrefab,
Identifier tag )
static

◆ Kill()

void Barotrauma.WreckAI.Kill ( )

◆ LoadAllTurrets()

override void Barotrauma.WreckAI.LoadAllTurrets ( )
protected

◆ Remove()

void Barotrauma.WreckAI.Remove ( )

◆ RemoveThalamusItems()

static void Barotrauma.WreckAI.RemoveThalamusItems ( Submarine wreck)
static

◆ Update()

override void Barotrauma.WreckAI.Update ( float deltaTime)

Property Documentation

◆ Config

WreckAIConfig Barotrauma.WreckAI.Config
get

◆ IsAlive

bool Barotrauma.WreckAI.IsAlive
get

The documentation for this class was generated from the following file: