◆ Create()
◆ IsThalamus()
static bool Barotrauma.WreckAI.IsThalamus |
( |
MapEntityPrefab | entityPrefab, |
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Identifier | tag ) |
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static |
◆ Kill()
void Barotrauma.WreckAI.Kill |
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◆ LoadAllTurrets()
override void Barotrauma.WreckAI.LoadAllTurrets |
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protected |
◆ Remove()
void Barotrauma.WreckAI.Remove |
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◆ RemoveThalamusItems()
static void Barotrauma.WreckAI.RemoveThalamusItems |
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Submarine | wreck | ) |
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static |
◆ Update()
override void Barotrauma.WreckAI.Update |
( |
float | deltaTime | ) |
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◆ Config
◆ IsAlive
bool Barotrauma.WreckAI.IsAlive |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Wreck/WreckAI.cs