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Barotrauma Client
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Classes | |
| struct | AttackEventData |
Public Member Functions | |
| AttackResult | AddDamage (Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true) |
Properties | |
| Vector2 | SimPosition [get] |
| Vector2 | WorldPosition [get] |
| float | Health [get] |
| AttackResult Barotrauma.IDamageable.AddDamage | ( | Character | attacker, |
| Vector2 | worldPosition, | ||
| Attack | attack, | ||
| Vector2 | impulseDirection, | ||
| float | deltaTime, | ||
| bool | playSound = true ) |
Implemented in Barotrauma.Character, Barotrauma.DestructibleLevelWall, Barotrauma.Item, Barotrauma.LevelObject, and Barotrauma.Structure.
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get |
Implemented in Barotrauma.Character, Barotrauma.DestructibleLevelWall, Barotrauma.Item, Barotrauma.LevelObject, and Barotrauma.Structure.
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get |
Implemented in Barotrauma.Character, Barotrauma.DestructibleLevelWall, Barotrauma.Item, and Barotrauma.LevelObject.
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get |
Implemented in Barotrauma.DestructibleLevelWall, and Barotrauma.LevelObject.