◆ LatchedOntoTargetEventData() [1/4]
Barotrauma.Character.LatchedOntoTargetEventData.LatchedOntoTargetEventData |
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Character | character, |
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Character | targetCharacter, |
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Vector2 | attachSurfaceNormal, |
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Vector2 | attachPos ) |
◆ LatchedOntoTargetEventData() [2/4]
Barotrauma.Character.LatchedOntoTargetEventData.LatchedOntoTargetEventData |
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Character | character, |
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Structure | targetStructure, |
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Vector2 | attachSurfaceNormal, |
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Vector2 | attachPos ) |
◆ LatchedOntoTargetEventData() [3/4]
◆ LatchedOntoTargetEventData() [4/4]
Barotrauma.Character.LatchedOntoTargetEventData.LatchedOntoTargetEventData |
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Signifies detaching (not attached to any target)
◆ AttachPos
readonly Vector2 Barotrauma.Character.LatchedOntoTargetEventData.AttachPos = Vector2.Zero |
◆ AttachSurfaceNormal
readonly Vector2 Barotrauma.Character.LatchedOntoTargetEventData.AttachSurfaceNormal = Vector2.Zero |
◆ CharacterSimPos
readonly Vector2 Barotrauma.Character.LatchedOntoTargetEventData.CharacterSimPos |
◆ IsLatched
readonly bool Barotrauma.Character.LatchedOntoTargetEventData.IsLatched |
◆ TargetCharacterID
readonly UInt16 Barotrauma.Character.LatchedOntoTargetEventData.TargetCharacterID = NullEntityID |
◆ TargetLevelWallIndex
readonly int Barotrauma.Character.LatchedOntoTargetEventData.TargetLevelWallIndex = -1 |
◆ TargetStructureID
readonly UInt16 Barotrauma.Character.LatchedOntoTargetEventData.TargetStructureID = NullEntityID |
◆ EventType
EventType Barotrauma.Character.LatchedOntoTargetEventData.EventType |
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get |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterEventData.cs