◆ SubEventPrefab()
Barotrauma.EventSet.SubEventPrefab.SubEventPrefab |
( |
Either< Identifier[], EventPrefab > | prefabOrIdentifiers, |
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float? | commonness, |
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float? | probability, |
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Identifier | factionId ) |
◆ Deconstruct()
void Barotrauma.EventSet.SubEventPrefab.Deconstruct |
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out IEnumerable< EventPrefab > | eventPrefabs, |
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out float | commonness, |
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out float | probability ) |
◆ GetMissingIdentifiers()
IEnumerable< Identifier > Barotrauma.EventSet.SubEventPrefab.GetMissingIdentifiers |
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◆ Faction
readonly Identifier Barotrauma.EventSet.SubEventPrefab.Faction |
◆ PrefabOrIdentifier
◆ SelfCommonness
readonly? float Barotrauma.EventSet.SubEventPrefab.SelfCommonness |
◆ SelfProbability
readonly? float Barotrauma.EventSet.SubEventPrefab.SelfProbability |
◆ Commonness
float Barotrauma.EventSet.SubEventPrefab.Commonness |
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get |
◆ EventPrefabs
IEnumerable<EventPrefab> Barotrauma.EventSet.SubEventPrefab.EventPrefabs |
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get |
◆ Probability
float Barotrauma.EventSet.SubEventPrefab.Probability |
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get |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventSet.cs