◆ FromElements()
◆ GetDefault()
| static GraphicsSettings Barotrauma.GameSettings.Config.GraphicsSettings.GetDefault |
( |
| ) |
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|
static |
◆ ChromaticAberration
| bool Barotrauma.GameSettings.Config.GraphicsSettings.ChromaticAberration |
◆ CompressTextures
| bool Barotrauma.GameSettings.Config.GraphicsSettings.CompressTextures |
◆ DisplayMode
| WindowMode Barotrauma.GameSettings.Config.GraphicsSettings.DisplayMode |
◆ FrameLimit
| int Barotrauma.GameSettings.Config.GraphicsSettings.FrameLimit |
◆ Height
| int Barotrauma.GameSettings.Config.GraphicsSettings.Height |
◆ HUDScale
| float Barotrauma.GameSettings.Config.GraphicsSettings.HUDScale |
◆ InventoryScale
| float Barotrauma.GameSettings.Config.GraphicsSettings.InventoryScale |
◆ LightMapScale
| float Barotrauma.GameSettings.Config.GraphicsSettings.LightMapScale |
◆ LosMode
| LosMode Barotrauma.GameSettings.Config.GraphicsSettings.LosMode |
◆ MinSupportedResolution
| readonly Point Barotrauma.GameSettings.Config.GraphicsSettings.MinSupportedResolution = new Point(1024, 540) |
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static |
◆ ParticleLimit
| int Barotrauma.GameSettings.Config.GraphicsSettings.ParticleLimit |
◆ RadialDistortion
| bool Barotrauma.GameSettings.Config.GraphicsSettings.RadialDistortion |
◆ Specularity
| bool Barotrauma.GameSettings.Config.GraphicsSettings.Specularity |
◆ TextScale
| float Barotrauma.GameSettings.Config.GraphicsSettings.TextScale |
◆ VisibleLightLimit
| int Barotrauma.GameSettings.Config.GraphicsSettings.VisibleLightLimit |
◆ VSync
| bool Barotrauma.GameSettings.Config.GraphicsSettings.VSync |
◆ Width
| int Barotrauma.GameSettings.Config.GraphicsSettings.Width |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs