◆ ApplyStatusEffectEventData()
Barotrauma.Item.ApplyStatusEffectEventData.ApplyStatusEffectEventData |
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ActionType | actionType, |
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ItemComponent | targetItemComponent = null, |
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Character | targetCharacter = null, |
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Limb | targetLimb = null, |
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Entity | useTarget = null, |
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Vector2? | worldPosition = null ) |
◆ ActionType
readonly ActionType Barotrauma.Item.ApplyStatusEffectEventData.ActionType |
◆ TargetCharacter
readonly Character Barotrauma.Item.ApplyStatusEffectEventData.TargetCharacter |
◆ TargetItemComponent
readonly ItemComponent Barotrauma.Item.ApplyStatusEffectEventData.TargetItemComponent |
◆ TargetLimb
readonly Limb Barotrauma.Item.ApplyStatusEffectEventData.TargetLimb |
◆ UseTarget
readonly Entity Barotrauma.Item.ApplyStatusEffectEventData.UseTarget |
◆ WorldPosition
readonly? Vector2 Barotrauma.Item.ApplyStatusEffectEventData.WorldPosition |
◆ EventType
EventType Barotrauma.Item.ApplyStatusEffectEventData.EventType |
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get |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/ItemEventData.cs