Barotrauma Client
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Barotrauma.Item.ApplyStatusEffectEventData Struct Reference
Inheritance diagram for Barotrauma.Item.ApplyStatusEffectEventData:
Barotrauma.Item.IEventData Barotrauma.Networking.NetEntityEvent.IData

Public Member Functions

 ApplyStatusEffectEventData (ActionType actionType, ItemComponent targetItemComponent=null, Character targetCharacter=null, Limb targetLimb=null, Entity useTarget=null, Vector2? worldPosition=null)
 

Public Attributes

readonly ActionType ActionType
 
readonly ItemComponent TargetItemComponent
 
readonly Character TargetCharacter
 
readonly Limb TargetLimb
 
readonly Entity UseTarget
 
readonly? Vector2 WorldPosition
 

Properties

EventType EventType [get]
 
- Properties inherited from Barotrauma.Item.IEventData

Constructor & Destructor Documentation

◆ ApplyStatusEffectEventData()

Barotrauma.Item.ApplyStatusEffectEventData.ApplyStatusEffectEventData ( ActionType actionType,
ItemComponent targetItemComponent = null,
Character targetCharacter = null,
Limb targetLimb = null,
Entity useTarget = null,
Vector2? worldPosition = null )

Member Data Documentation

◆ ActionType

readonly ActionType Barotrauma.Item.ApplyStatusEffectEventData.ActionType

◆ TargetCharacter

readonly Character Barotrauma.Item.ApplyStatusEffectEventData.TargetCharacter

◆ TargetItemComponent

readonly ItemComponent Barotrauma.Item.ApplyStatusEffectEventData.TargetItemComponent

◆ TargetLimb

readonly Limb Barotrauma.Item.ApplyStatusEffectEventData.TargetLimb

◆ UseTarget

readonly Entity Barotrauma.Item.ApplyStatusEffectEventData.UseTarget

◆ WorldPosition

readonly? Vector2 Barotrauma.Item.ApplyStatusEffectEventData.WorldPosition

Property Documentation

◆ EventType

EventType Barotrauma.Item.ApplyStatusEffectEventData.EventType
get

The documentation for this struct was generated from the following file: