|
| | Node (Vector2 worldPosition, int parentIndex, float length=0.0f, float angle=0.0f) |
| |
◆ Node()
| Barotrauma.Items.Components.ElectricalDischarger.Node.Node |
( |
Vector2 | worldPosition, |
|
|
int | parentIndex, |
|
|
float | length = 0::0f, |
|
|
float | angle = 0::0f ) |
◆ Angle
| float Barotrauma.Items.Components.ElectricalDischarger.Node.Angle |
◆ Length
| float Barotrauma.Items.Components.ElectricalDischarger.Node.Length |
◆ ParentIndex
| int Barotrauma.Items.Components.ElectricalDischarger.Node.ParentIndex |
◆ WorldPosition
| Vector2 Barotrauma.Items.Components.ElectricalDischarger.Node.WorldPosition |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ElectricalDischarger.cs