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| Node (Vector2 worldPosition, int parentIndex, float length=0.0f, float angle=0.0f) |
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◆ Node()
Barotrauma.Items.Components.ElectricalDischarger.Node.Node |
( |
Vector2 | worldPosition, |
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int | parentIndex, |
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float | length = 0::0f, |
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float | angle = 0::0f ) |
◆ Angle
float Barotrauma.Items.Components.ElectricalDischarger.Node.Angle |
◆ Length
float Barotrauma.Items.Components.ElectricalDischarger.Node.Length |
◆ ParentIndex
int Barotrauma.Items.Components.ElectricalDischarger.Node.ParentIndex |
◆ WorldPosition
Vector2 Barotrauma.Items.Components.ElectricalDischarger.Node.WorldPosition |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ElectricalDischarger.cs