Barotrauma Client
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Barotrauma.Items.Components.Signal Struct Reference

Public Member Functions

 Signal (string value, int stepsTaken=0, Character sender=null, Item source=null, float power=0.0f, float strength=1.0f)
 

Static Public Member Functions

static bool operator== (Signal a, Signal b)
 
static bool operator!= (Signal a, Signal b)
 

Public Attributes

string value
 
int stepsTaken
 
Character sender
 
Item source
 
float power
 
float strength
 
readonly double CreationTime
 

Properties

double TimeSinceCreated [get]
 

Constructor & Destructor Documentation

◆ Signal()

Barotrauma.Items.Components.Signal.Signal ( string value,
int stepsTaken = 0,
Character sender = null,
Item source = null,
float power = 0::0f,
float strength = 1::0f )

Member Function Documentation

◆ operator!=()

static bool Barotrauma.Items.Components.Signal.operator!= ( Signal a,
Signal b )
static

◆ operator==()

static bool Barotrauma.Items.Components.Signal.operator== ( Signal a,
Signal b )
static

Member Data Documentation

◆ CreationTime

readonly double Barotrauma.Items.Components.Signal.CreationTime

◆ power

float Barotrauma.Items.Components.Signal.power

◆ sender

Character Barotrauma.Items.Components.Signal.sender

◆ source

Item Barotrauma.Items.Components.Signal.source

◆ stepsTaken

int Barotrauma.Items.Components.Signal.stepsTaken

◆ strength

float Barotrauma.Items.Components.Signal.strength

◆ value

string Barotrauma.Items.Components.Signal.value

Property Documentation

◆ TimeSinceCreated

double Barotrauma.Items.Components.Signal.TimeSinceCreated
get

The documentation for this struct was generated from the following files: