◆ ClusterLocation()
Barotrauma.Level.ClusterLocation.ClusterLocation |
( |
VoronoiCell | cell, |
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GraphEdge | edge, |
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bool | initializeResourceList = false ) |
- Parameters
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initializeResourceList | List is initialized only when specified, otherwise will be null |
◆ Equals() [1/2]
bool Barotrauma.Level.ClusterLocation.Equals |
( |
ClusterLocation | anotherLocation | ) |
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◆ Equals() [2/2]
◆ InitializeResources()
void Barotrauma.Level.ClusterLocation.InitializeResources |
( |
| ) |
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◆ Cell
◆ Edge
GraphEdge Barotrauma.Level.ClusterLocation.Edge |
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get |
◆ EdgeCenter
Vector2 Barotrauma.Level.ClusterLocation.EdgeCenter |
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get |
◆ Resources
List<Item> Barotrauma.Level.ClusterLocation.Resources |
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get |
Can be null unless initialized in constructor.
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs