◆ AccountInfo
AccountInfo Barotrauma.Networking.TempClient.AccountInfo |
◆ CharacterId
UInt16 Barotrauma.Networking.TempClient.CharacterId |
◆ HasPermissions
bool Barotrauma.Networking.TempClient.HasPermissions |
◆ InGame
bool Barotrauma.Networking.TempClient.InGame |
◆ IsDownloading
bool Barotrauma.Networking.TempClient.IsDownloading |
◆ IsOwner
bool Barotrauma.Networking.TempClient.IsOwner |
◆ Karma
float Barotrauma.Networking.TempClient.Karma |
◆ Muted
bool Barotrauma.Networking.TempClient.Muted |
◆ Name
string Barotrauma.Networking.TempClient.Name |
◆ NameId
UInt16 Barotrauma.Networking.TempClient.NameId |
◆ PreferredJob
Identifier Barotrauma.Networking.TempClient.PreferredJob |
◆ PreferredTeam
◆ SessionId
byte Barotrauma.Networking.TempClient.SessionId |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/Client.cs