|
enum | Barotrauma.Networking.ClientPacketHeader {
Barotrauma.Networking.UPDATE_LOBBY
, Barotrauma.Networking.UPDATE_INGAME
, Barotrauma.Networking.SERVER_SETTINGS
, Barotrauma.Networking.CAMPAIGN_SETUP_INFO
,
Barotrauma.Networking.FILE_REQUEST
, Barotrauma.Networking.VOICE
, Barotrauma.Networking.PING_RESPONSE
, Barotrauma.Networking.RESPONSE_STARTGAME
,
Barotrauma.Networking.SERVER_COMMAND
, Barotrauma.Networking.EVENTMANAGER_RESPONSE
, Barotrauma.Networking.REQUEST_STARTGAMEFINALIZE
, Barotrauma.Networking.UPDATE_CHARACTERINFO
,
Barotrauma.Networking.ERROR
, Barotrauma.Networking.CREW
, Barotrauma.Networking.MEDICAL
, Barotrauma.Networking.TRANSFER_MONEY
,
Barotrauma.Networking.REWARD_DISTRIBUTION
, Barotrauma.Networking.RESET_REWARD_DISTRIBUTION
, Barotrauma.Networking.CIRCUITBOX
, Barotrauma.Networking.READY_CHECK
,
Barotrauma.Networking.READY_TO_SPAWN
, Barotrauma.Networking.TAKEOVERBOT
, Barotrauma.Networking.LUA_NET_MESSAGE
} |
|
enum | Barotrauma.Networking.ClientNetSegment {
Barotrauma.Networking.SyncIds
, Barotrauma.Networking.ChatMessage
, Barotrauma.Networking.Vote
, Barotrauma.Networking.CharacterInput
,
Barotrauma.Networking.EntityState
, Barotrauma.Networking.SpectatingPos
} |
|
enum | Barotrauma.Networking.ClientNetError { Barotrauma.Networking.MISSING_EVENT
, Barotrauma.Networking.MISSING_ENTITY
} |
|
enum | Barotrauma.Networking.ServerPacketHeader {
Barotrauma.Networking.AUTH_RESPONSE
, Barotrauma.Networking.AUTH_FAILURE
, Barotrauma.Networking.UPDATE_LOBBY
, Barotrauma.Networking.UPDATE_INGAME
,
Barotrauma.Networking.PERMISSIONS
, Barotrauma.Networking.ACHIEVEMENT
, Barotrauma.Networking.ACHIEVEMENT_STAT
, Barotrauma.Networking.CHEATS_ENABLED
,
Barotrauma.Networking.CAMPAIGN_SETUP_INFO
, Barotrauma.Networking.FILE_TRANSFER
, Barotrauma.Networking.VOICE
, Barotrauma.Networking.VOICE_AMPLITUDE_DEBUG
,
Barotrauma.Networking.PING_REQUEST
, Barotrauma.Networking.CLIENT_PINGS
, Barotrauma.Networking.QUERY_STARTGAME
, Barotrauma.Networking.STARTGAME
,
Barotrauma.Networking.STARTGAMEFINALIZE
, Barotrauma.Networking.ENDGAME
, Barotrauma.Networking.MISSION
, Barotrauma.Networking.EVENTACTION
,
Barotrauma.Networking.TRAITOR_MESSAGE
, Barotrauma.Networking.CREW
, Barotrauma.Networking.MEDICAL
, Barotrauma.Networking.CIRCUITBOX
,
Barotrauma.Networking.MONEY
, Barotrauma.Networking.READY_CHECK
, Barotrauma.Networking.LUA_NET_MESSAGE
} |
|
enum | Barotrauma.Networking.ServerNetSegment {
Barotrauma.Networking.SyncIds
, Barotrauma.Networking.ChatMessage
, Barotrauma.Networking.Vote
, Barotrauma.Networking.ClientList
,
Barotrauma.Networking.EntityPosition
, Barotrauma.Networking.EntityEvent
, Barotrauma.Networking.EntityEventInitial
} |
|