Barotrauma Server
Loading...
Searching...
No Matches
NetworkMember.cs File Reference

Namespaces

namespace  Barotrauma
 
namespace  Barotrauma.Networking
 

Enumerations

enum  Barotrauma.Networking.ClientPacketHeader {
  Barotrauma.Networking.UPDATE_LOBBY , Barotrauma.Networking.UPDATE_INGAME , Barotrauma.Networking.SERVER_SETTINGS , Barotrauma.Networking.CAMPAIGN_SETUP_INFO ,
  Barotrauma.Networking.FILE_REQUEST , Barotrauma.Networking.VOICE , Barotrauma.Networking.PING_RESPONSE , Barotrauma.Networking.RESPONSE_STARTGAME ,
  Barotrauma.Networking.SERVER_COMMAND , Barotrauma.Networking.EVENTMANAGER_RESPONSE , Barotrauma.Networking.REQUEST_STARTGAMEFINALIZE , Barotrauma.Networking.UPDATE_CHARACTERINFO ,
  Barotrauma.Networking.ERROR , Barotrauma.Networking.CREW , Barotrauma.Networking.MEDICAL , Barotrauma.Networking.TRANSFER_MONEY ,
  Barotrauma.Networking.REWARD_DISTRIBUTION , Barotrauma.Networking.RESET_REWARD_DISTRIBUTION , Barotrauma.Networking.CIRCUITBOX , Barotrauma.Networking.READY_CHECK ,
  Barotrauma.Networking.READY_TO_SPAWN , Barotrauma.Networking.TAKEOVERBOT , Barotrauma.Networking.LUA_NET_MESSAGE
}
 
enum  Barotrauma.Networking.ClientNetSegment {
  Barotrauma.Networking.SyncIds , Barotrauma.Networking.ChatMessage , Barotrauma.Networking.Vote , Barotrauma.Networking.CharacterInput ,
  Barotrauma.Networking.EntityState , Barotrauma.Networking.SpectatingPos
}
 
enum  Barotrauma.Networking.ClientNetError { Barotrauma.Networking.MISSING_EVENT , Barotrauma.Networking.MISSING_ENTITY }
 
enum  Barotrauma.Networking.ServerPacketHeader {
  Barotrauma.Networking.AUTH_RESPONSE , Barotrauma.Networking.AUTH_FAILURE , Barotrauma.Networking.UPDATE_LOBBY , Barotrauma.Networking.UPDATE_INGAME ,
  Barotrauma.Networking.PERMISSIONS , Barotrauma.Networking.ACHIEVEMENT , Barotrauma.Networking.ACHIEVEMENT_STAT , Barotrauma.Networking.CHEATS_ENABLED ,
  Barotrauma.Networking.CAMPAIGN_SETUP_INFO , Barotrauma.Networking.FILE_TRANSFER , Barotrauma.Networking.VOICE , Barotrauma.Networking.VOICE_AMPLITUDE_DEBUG ,
  Barotrauma.Networking.PING_REQUEST , Barotrauma.Networking.CLIENT_PINGS , Barotrauma.Networking.QUERY_STARTGAME , Barotrauma.Networking.STARTGAME ,
  Barotrauma.Networking.STARTGAMEFINALIZE , Barotrauma.Networking.ENDGAME , Barotrauma.Networking.MISSION , Barotrauma.Networking.EVENTACTION ,
  Barotrauma.Networking.TRAITOR_MESSAGE , Barotrauma.Networking.CREW , Barotrauma.Networking.MEDICAL , Barotrauma.Networking.CIRCUITBOX ,
  Barotrauma.Networking.MONEY , Barotrauma.Networking.READY_CHECK , Barotrauma.Networking.LUA_NET_MESSAGE
}
 
enum  Barotrauma.Networking.ServerNetSegment {
  Barotrauma.Networking.SyncIds , Barotrauma.Networking.ChatMessage , Barotrauma.Networking.Vote , Barotrauma.Networking.ClientList ,
  Barotrauma.Networking.EntityPosition , Barotrauma.Networking.EntityEvent , Barotrauma.Networking.EntityEventInitial
}