Barotrauma Server
Loading...
Searching...
No Matches
EnemyAIController.cs File Reference

Classes

class  Barotrauma.EnemyAIController
 
class  Barotrauma.AITargetMemory
 

Namespaces

namespace  Barotrauma
 

Enumerations

enum  Barotrauma.AIState {
  Barotrauma.Idle , Barotrauma.Attack , Barotrauma.Escape , Barotrauma.Eat ,
  Barotrauma.Flee , Barotrauma.Avoid , Barotrauma.Aggressive , Barotrauma.PassiveAggressive ,
  Barotrauma.Protect , Barotrauma.Observe , Barotrauma.Freeze , Barotrauma.Follow ,
  Barotrauma.FleeTo , Barotrauma.Patrol
}
 
enum  Barotrauma.AttackPattern { Barotrauma.Straight , Barotrauma.Sweep , Barotrauma.Circle }
 
enum  Barotrauma.CirclePhase {
  Barotrauma.Start , Barotrauma.CloseIn , Barotrauma.FallBack , Barotrauma.Advance ,
  Barotrauma.Strike
}
 
enum  Barotrauma.WallTargetingMethod { Barotrauma.Target = 0x1 , Barotrauma.Heading = 0x2 , Barotrauma.Steering = 0x4 }