Barotrauma Server
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MissionPrefab.cs File Reference

Classes

class  Barotrauma.MissionPrefab
 
class  Barotrauma.MissionPrefab.ReputationReward
 
class  Barotrauma.MissionPrefab.TriggerEvent
 

Namespaces

namespace  Barotrauma
 

Enumerations

enum  Barotrauma.MissionType {
  Barotrauma.None = 0x0 , Barotrauma.Salvage = 0x1 , Barotrauma.Monster = 0x2 , Barotrauma.Cargo = 0x4 ,
  Barotrauma.Beacon = 0x8 , Barotrauma.Nest = 0x10 , Barotrauma.Mineral = 0x20 , Barotrauma.Combat = 0x40 ,
  Barotrauma.AbandonedOutpost = 0x80 , Barotrauma.Escort = 0x100 , Barotrauma.Pirate = 0x200 , Barotrauma.GoTo = 0x400 ,
  Barotrauma.ScanAlienRuins = 0x800 , Barotrauma.EliminateTargets = 0x1000 , Barotrauma.End = 0x2000 , Barotrauma.All = Salvage | Monster | Cargo | Beacon | Nest | Mineral | Combat | AbandonedOutpost | Escort | Pirate | GoTo | ScanAlienRuins | EliminateTargets | End
}