◆ AIObjectiveDeconstructItems()
Barotrauma.AIObjectiveDeconstructItems.AIObjectiveDeconstructItems |
( |
Character | character, |
|
|
AIObjectiveManager | objectiveManager, |
|
|
float | priorityModifier = 1 ) |
◆ GetList()
override IEnumerable< Item > Barotrauma.AIObjectiveDeconstructItems.GetList |
( |
| ) |
|
|
protected |
◆ GetTargetPriority()
override float Barotrauma.AIObjectiveDeconstructItems.GetTargetPriority |
( |
| ) |
|
|
protected |
◆ IsValidTarget()
override bool Barotrauma.AIObjectiveDeconstructItems.IsValidTarget |
( |
Item | target | ) |
|
|
protected |
◆ ObjectiveConstructor()
override AIObjective Barotrauma.AIObjectiveDeconstructItems.ObjectiveConstructor |
( |
Item | item | ) |
|
|
protected |
◆ OnDeselected()
override void Barotrauma.AIObjectiveDeconstructItems.OnDeselected |
( |
| ) |
|
◆ OnObjectiveCompleted()
override void Barotrauma.AIObjectiveDeconstructItems.OnObjectiveCompleted |
( |
AIObjective | objective, |
|
|
Item | target ) |
|
protected |
◆ OnSelected()
override void Barotrauma.AIObjectiveDeconstructItems.OnSelected |
( |
| ) |
|
◆ Reset()
override void Barotrauma.AIObjectiveDeconstructItems.Reset |
( |
| ) |
|
◆ AllowInFriendlySubs
override bool Barotrauma.AIObjectiveDeconstructItems.AllowInFriendlySubs |
|
getprotected |
◆ Identifier
override Identifier Barotrauma.AIObjectiveDeconstructItems.Identifier = "deconstruct items".ToIdentifier() |
|
getset |
◆ IgnoreListClearInterval
override float Barotrauma.AIObjectiveDeconstructItems.IgnoreListClearInterval |
|
getprotected |
◆ MaxTargets
override int Barotrauma.AIObjectiveDeconstructItems.MaxTargets |
|
getprotected |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItems.cs