Barotrauma Server
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Barotrauma.AIObjectivePumpWater Class Reference
Inheritance diagram for Barotrauma.AIObjectivePumpWater:
Barotrauma.AIObjectiveLoop< Pump >

Public Member Functions

 AIObjectivePumpWater (Character character, AIObjectiveManager objectiveManager, Identifier option, float priorityModifier=1)
 
- Public Member Functions inherited from Barotrauma.AIObjectiveLoop< Pump >
bool AddTarget (T target)
 
 AIObjectiveLoop (Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default)
 
override void Update (float deltaTime)
 
override void Reset ()
 

Protected Member Functions

override void FindTargets ()
 
override bool IsValidTarget (Pump pump)
 
override IEnumerable< PumpGetList ()
 
override float GetTargetPriority ()
 
override AIObjective ObjectiveConstructor (Pump pump)
 
override void OnObjectiveCompleted (AIObjective objective, Pump target)
 
- Protected Member Functions inherited from Barotrauma.AIObjectiveLoop< Pump >
override void Act (float deltaTime)
 
override bool CheckObjectiveSpecific ()
 
override float GetPriority ()
 
void UpdateTargets ()
 
virtual void CreateObjectives ()
 
void OnObjectiveCompleted (AIObjective objective, T target)
 
IEnumerable< T > GetList ()
 List of all possible items of the specified type. Used for filtering the removed objectives.
 
float GetTargetPriority ()
 Returns a priority value based on the current targets (e.g. high prio when there's lots of severe fires or leaks). The priority of this objective is based on the target priority.
 
AIObjective ObjectiveConstructor (T target)
 
bool IsValidTarget (T target)
 

Properties

override Identifier Identifier = "pump water".ToIdentifier() [get, set]
 
override bool KeepDivingGearOn [get]
 
override bool AllowAutomaticItemUnequipping [get]
 
override bool AllowWhileHandcuffed [get]
 
- Properties inherited from Barotrauma.AIObjectiveLoop< Pump >
HashSet< T > Targets [get]
 
Dictionary< T, AIObjectiveObjectives [get]
 
virtual float TargetUpdateTimeMultiplier [get]
 
virtual float IgnoreListClearInterval [get]
 By default, doesn't clear the list automatically.
 
HashSet< T > ReportedTargets [get]
 Contains targets that anyone in the same crew has reported about. Used for automatic the target has to be reported before it can be can be targeted, so characters don't magically know where e.g. enemies are. Ignored on orders: a bot explicitly ordered to repair leaks or fight intruders can find targets that haven't been reported.
 
override bool CanBeCompleted [get]
 
override bool AbandonWhenCannotCompleteSubObjectives [get]
 
override bool AllowSubObjectiveSorting [get]
 
override bool AllowWhileHandcuffed [get]
 
override bool AbandonIfDisallowed [get]
 
virtual bool InverseTargetPriority [get]
 Makes the priority inversely proportional to the value returned by GetTargetPriority. In other words, gives this objective a high priority when priority of the targets is low.
 
virtual bool ResetWhenClearingIgnoreList [get]
 
virtual bool ForceOrderPriority [get]
 
virtual int MaxTargets [get]
 

Additional Inherited Members

- Protected Attributes inherited from Barotrauma.AIObjectiveLoop< Pump >
HashSet< T > ignoreList
 
float targetUpdateTimer
 

Constructor & Destructor Documentation

◆ AIObjectivePumpWater()

Barotrauma.AIObjectivePumpWater.AIObjectivePumpWater ( Character character,
AIObjectiveManager objectiveManager,
Identifier option,
float priorityModifier = 1 )

Member Function Documentation

◆ FindTargets()

override void Barotrauma.AIObjectivePumpWater.FindTargets ( )
protectedvirtual

◆ GetList()

override IEnumerable< Pump > Barotrauma.AIObjectivePumpWater.GetList ( )
protected

◆ GetTargetPriority()

override float Barotrauma.AIObjectivePumpWater.GetTargetPriority ( )
protected

◆ IsValidTarget()

override bool Barotrauma.AIObjectivePumpWater.IsValidTarget ( Pump pump)
protected

◆ ObjectiveConstructor()

override AIObjective Barotrauma.AIObjectivePumpWater.ObjectiveConstructor ( Pump pump)
protected

◆ OnObjectiveCompleted()

override void Barotrauma.AIObjectivePumpWater.OnObjectiveCompleted ( AIObjective objective,
Pump target )
protected

Property Documentation

◆ AllowAutomaticItemUnequipping

override bool Barotrauma.AIObjectivePumpWater.AllowAutomaticItemUnequipping
get

◆ AllowWhileHandcuffed

override bool Barotrauma.AIObjectivePumpWater.AllowWhileHandcuffed
getprotected

◆ Identifier

override Identifier Barotrauma.AIObjectivePumpWater.Identifier = "pump water".ToIdentifier()
getset

◆ KeepDivingGearOn

override bool Barotrauma.AIObjectivePumpWater.KeepDivingGearOn
get

The documentation for this class was generated from the following file: