◆ TargetType
Enumerator |
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Any | |
Enemy | |
Ally | |
NotSelf | |
Alive | |
Monster | |
InFriendlySubmarine | |
◆ AbilityCondition()
◆ IsViableTarget()
bool Barotrauma.Abilities.AbilityCondition.IsViableTarget |
( |
IEnumerable< TargetType > | targetTypes, |
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Character | targetCharacter ) |
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protected |
◆ MatchesCondition() [1/2]
bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
| ) |
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abstract |
◆ MatchesCondition() [2/2]
bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
AbilityObject | abilityObject | ) |
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abstract |
◆ ParseTargetTypes()
List< TargetType > Barotrauma.Abilities.AbilityCondition.ParseTargetTypes |
( |
string[] | targetTypeStrings | ) |
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protected |
◆ character
Character Barotrauma.Abilities.AbilityCondition.character |
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protected |
◆ characterTalent
◆ invert
bool Barotrauma.Abilities.AbilityCondition.invert |
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protected |
◆ AllowClientSimulation
virtual bool Barotrauma.Abilities.AbilityCondition.AllowClientSimulation |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityCondition.cs