Barotrauma Server
Loading...
Searching...
No Matches
Barotrauma.Abilities.CharacterAbilityGiveAffliction Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityGiveAffliction:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityGiveAffliction (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void InitializeAbility (bool addingFirstTime)
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Protected Member Functions

override void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
override void ApplyEffect ()
 
override void ApplyEffect (AbilityObject abilityObject)
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
void LogAbilityObjectMismatch ()
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities.
 

Constructor & Destructor Documentation

◆ CharacterAbilityGiveAffliction()

Barotrauma.Abilities.CharacterAbilityGiveAffliction.CharacterAbilityGiveAffliction ( CharacterAbilityGroup characterAbilityGroup,
ContentXElement abilityElement )

Member Function Documentation

◆ ApplyEffect() [1/2]

override void Barotrauma.Abilities.CharacterAbilityGiveAffliction.ApplyEffect ( )
protectedvirtual

◆ ApplyEffect() [2/2]

override void Barotrauma.Abilities.CharacterAbilityGiveAffliction.ApplyEffect ( AbilityObject abilityObject)
protectedvirtual

◆ VerifyState()

override void Barotrauma.Abilities.CharacterAbilityGiveAffliction.VerifyState ( bool conditionsMatched,
float timeSinceLastUpdate )
protectedvirtual

The documentation for this class was generated from the following file: