◆ CharacterAbilityGivePermanentStat()
◆ ApplyEffect() [1/2]
override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.ApplyEffect |
( |
| ) |
|
|
protectedvirtual |
◆ ApplyEffect() [2/2]
override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.ApplyEffect |
( |
AbilityObject | abilityObject | ) |
|
|
protectedvirtual |
◆ HandlePlaceholders()
static Identifier Barotrauma.Abilities.CharacterAbilityGivePermanentStat.HandlePlaceholders |
( |
PermanentStatPlaceholder | placeholder, |
|
|
Identifier | original ) |
|
static |
◆ InitializeAbility()
override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.InitializeAbility |
( |
bool | addingFirstTime | ) |
|
|
virtual |
◆ AllowClientSimulation
override bool Barotrauma.Abilities.CharacterAbilityGivePermanentStat.AllowClientSimulation |
|
get |
◆ AppliesEffectOnIntervalUpdate
override bool Barotrauma.Abilities.CharacterAbilityGivePermanentStat.AppliesEffectOnIntervalUpdate |
|
get |
The documentation for this class was generated from the following file: