Barotrauma Server
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Barotrauma.Abilities.CharacterAbilityGiveResistance Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityGiveResistance:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityGiveResistance (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
override void InitializeAbility (bool addingFirstTime)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
virtual void ApplyEffect ()
 
virtual void ApplyEffect (AbilityObject abilityObject)
 
void LogAbilityObjectMismatch ()
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities.
 

Constructor & Destructor Documentation

◆ CharacterAbilityGiveResistance()

Barotrauma.Abilities.CharacterAbilityGiveResistance.CharacterAbilityGiveResistance ( CharacterAbilityGroup characterAbilityGroup,
ContentXElement abilityElement )

Member Function Documentation

◆ InitializeAbility()

override void Barotrauma.Abilities.CharacterAbilityGiveResistance.InitializeAbility ( bool addingFirstTime)
virtual

The documentation for this class was generated from the following file: