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Barotrauma Server
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Public Member Functions | |
| CharacterAbilityTandemFire (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
Public Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly | |
| CharacterAbilityApplyStatusEffectsToNearestAlly (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
Public Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects | |
| CharacterAbilityApplyStatusEffects (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility | |
| CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
| bool | IsViable () |
| virtual void | InitializeAbility (bool addingFirstTime) |
| virtual void | UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate) |
| void | ApplyAbilityEffect (AbilityObject abilityObject) |
Protected Member Functions | |
| override void | ApplyEffect () |
Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly | |
Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects | |
| void | ApplyEffectSpecific (Character targetCharacter, Limb targetLimb=null) |
| override void | ApplyEffect (AbilityObject abilityObject) |
Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility | |
| virtual void | VerifyState (bool conditionsMatched, float timeSinceLastUpdate) |
| void | LogAbilityObjectMismatch () |
| Barotrauma.Abilities.CharacterAbilityTandemFire.CharacterAbilityTandemFire | ( | CharacterAbilityGroup | characterAbilityGroup, |
| ContentXElement | abilityElement ) |
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protectedvirtual |
Reimplemented from Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly.