◆ BackgroundSection() [1/2]
Barotrauma.BackgroundSection.BackgroundSection |
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Rectangle | rect, |
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ushort | index, |
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ushort | rowIndex ) |
◆ BackgroundSection() [2/2]
Barotrauma.BackgroundSection.BackgroundSection |
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Rectangle | rect, |
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ushort | index, |
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float | colorStrength, |
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Color | color, |
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ushort | rowIndex ) |
◆ GetStrengthAdjustedColor()
Color Barotrauma.BackgroundSection.GetStrengthAdjustedColor |
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◆ LerpColor()
bool Barotrauma.BackgroundSection.LerpColor |
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Color | to, |
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float | amount ) |
◆ SetColor()
bool Barotrauma.BackgroundSection.SetColor |
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Color | color | ) |
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◆ SetColorStrength()
float Barotrauma.BackgroundSection.SetColorStrength |
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float | colorStrength | ) |
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◆ DirtColor
readonly Color Barotrauma.BackgroundSection.DirtColor |
◆ Index
ushort Barotrauma.BackgroundSection.Index |
◆ Noise
readonly Vector2 Barotrauma.BackgroundSection.Noise |
◆ Rect
Rectangle Barotrauma.BackgroundSection.Rect |
◆ RowIndex
ushort Barotrauma.BackgroundSection.RowIndex |
◆ Color
Color Barotrauma.BackgroundSection.Color |
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getprotected set |
◆ ColorStrength
float Barotrauma.BackgroundSection.ColorStrength |
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getprotected set |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Hull.cs