◆ CachedDistance()
Barotrauma.CachedDistance.CachedDistance |
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Vector2 | startWorldPos, |
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Vector2 | endWorldPos, |
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float | dist, |
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double | recalculationTime ) |
◆ ShouldUpdateDistance()
bool Barotrauma.CachedDistance.ShouldUpdateDistance |
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Vector2 | currentStartWorldPos, |
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Vector2 | currentEndWorldPos, |
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float | minDistanceToUpdate = 500::0f ) |
◆ Distance
readonly float Barotrauma.CachedDistance.Distance |
◆ EndWorldPos
readonly Vector2 Barotrauma.CachedDistance.EndWorldPos |
◆ RecalculationTime
double Barotrauma.CachedDistance.RecalculationTime |
◆ StartWorldPos
readonly Vector2 Barotrauma.CachedDistance.StartWorldPos |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/CachedDistance.cs