◆ Camera()
| Barotrauma.Camera.Camera |
( |
| ) |
|
◆ GetPosition()
| Vector2 Barotrauma.Camera.GetPosition |
( |
| ) |
|
◆ MoveCamera()
| void Barotrauma.Camera.MoveCamera |
( |
float | deltaTime, |
|
|
bool | allowMove = true, |
|
|
bool | allowZoom = true ) |
◆ ScreenToWorld()
◆ Translate()
| void Barotrauma.Camera.Translate |
( |
Vector2 | amount | ) |
|
◆ UpdateTransform()
| void Barotrauma.Camera.UpdateTransform |
( |
bool | interpolate = true, |
|
|
bool | clampPos = false ) |
◆ WorldToScreen()
◆ FollowSub
| bool Barotrauma.Camera.FollowSub = true |
|
static |
◆ Instance
◆ Shake
| float Barotrauma.Camera.Shake |
◆ OffsetAmount
| float Barotrauma.Camera.OffsetAmount |
|
getset |
◆ Position
◆ Resolution
| Point Barotrauma.Camera.Resolution |
|
get |
◆ Rotation
| float Barotrauma.Camera.Rotation |
|
getset |
◆ ShaderTransform
| Matrix Barotrauma.Camera.ShaderTransform |
|
get |
◆ TargetPos
| Vector2 Barotrauma.Camera.TargetPos |
|
getset |
◆ Transform
| Matrix Barotrauma.Camera.Transform |
|
get |
◆ WorldView
| Rectangle Barotrauma.Camera.WorldView |
|
get |
◆ WorldViewCenter
| Vector2 Barotrauma.Camera.WorldViewCenter |
|
get |
◆ Zoom
| float Barotrauma.Camera.Zoom |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Camera.cs