◆ Camera()
Barotrauma.Camera.Camera |
( |
| ) |
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◆ GetPosition()
Vector2 Barotrauma.Camera.GetPosition |
( |
| ) |
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◆ MoveCamera()
void Barotrauma.Camera.MoveCamera |
( |
float | deltaTime, |
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bool | allowMove = true, |
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bool | allowZoom = true ) |
◆ ScreenToWorld()
◆ Translate()
void Barotrauma.Camera.Translate |
( |
Vector2 | amount | ) |
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◆ UpdateTransform()
void Barotrauma.Camera.UpdateTransform |
( |
bool | interpolate = true, |
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bool | clampPos = false ) |
◆ WorldToScreen()
◆ FollowSub
bool Barotrauma.Camera.FollowSub = true |
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static |
◆ Instance
◆ Shake
float Barotrauma.Camera.Shake |
◆ OffsetAmount
float Barotrauma.Camera.OffsetAmount |
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getset |
◆ Position
◆ Resolution
Point Barotrauma.Camera.Resolution |
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get |
◆ Rotation
float Barotrauma.Camera.Rotation |
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getset |
◆ ShaderTransform
Matrix Barotrauma.Camera.ShaderTransform |
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get |
◆ TargetPos
Vector2 Barotrauma.Camera.TargetPos |
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getset |
◆ Transform
Matrix Barotrauma.Camera.Transform |
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get |
◆ WorldView
Rectangle Barotrauma.Camera.WorldView |
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get |
◆ WorldViewCenter
Vector2 Barotrauma.Camera.WorldViewCenter |
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get |
◆ Zoom
float Barotrauma.Camera.Zoom |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Camera.cs