◆ CharacterCampaignData() [1/2]
| Barotrauma.CharacterCampaignData.CharacterCampaignData |
( |
Client | client | ) |
|
◆ CharacterCampaignData() [2/2]
| Barotrauma.CharacterCampaignData.CharacterCampaignData |
( |
XElement | element | ) |
|
◆ ApplyHealthData()
| void Barotrauma.CharacterCampaignData.ApplyHealthData |
( |
Character | character, |
|
|
Func< AfflictionPrefab, bool > | afflictionPredicate = null ) |
◆ ApplyOrderData()
| void Barotrauma.CharacterCampaignData.ApplyOrderData |
( |
Character | character | ) |
|
◆ ApplyPermadeath()
| void Barotrauma.CharacterCampaignData.ApplyPermadeath |
( |
| ) |
|
◆ ApplyWalletData()
| void Barotrauma.CharacterCampaignData.ApplyWalletData |
( |
Character | character | ) |
|
◆ IsDuplicate()
◆ MatchesClient()
| bool Barotrauma.CharacterCampaignData.MatchesClient |
( |
Client | client | ) |
|
◆ Refresh()
| void Barotrauma.CharacterCampaignData.Refresh |
( |
Character | character, |
|
|
bool | refreshHealthData ) |
◆ Reset()
| void Barotrauma.CharacterCampaignData.Reset |
( |
| ) |
|
◆ Save()
| XElement Barotrauma.CharacterCampaignData.Save |
( |
| ) |
|
◆ SpawnInventoryItems()
| void Barotrauma.CharacterCampaignData.SpawnInventoryItems |
( |
Character | character, |
|
|
Inventory | inventory ) |
◆ AccountId
| readonly Option<AccountId> Barotrauma.CharacterCampaignData.AccountId |
◆ CharacterInfo
| readonly CharacterInfo Barotrauma.CharacterCampaignData.CharacterInfo |
◆ ClientAddress
| readonly Address Barotrauma.CharacterCampaignData.ClientAddress |
◆ HasSpawned
| bool Barotrauma.CharacterCampaignData.HasSpawned |
◆ Name
| readonly string Barotrauma.CharacterCampaignData.Name |
◆ WalletData
| XElement Barotrauma.CharacterCampaignData.WalletData |
◆ HasItemData
| bool Barotrauma.CharacterCampaignData.HasItemData |
|
get |
◆ OrderData
| XElement Barotrauma.CharacterCampaignData.OrderData |
|
get |
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CharacterCampaignData.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/CharacterCampaignData.cs