|
| override string | Name [get] |
| |
| float | Vitality [get, set] |
| |
| bool | DoesBleed [get, set] |
| |
| float | CrushDepth [get, set] |
| |
| bool | UseHealthWindow [get, set] |
| |
| float | BleedingReduction [get, set] |
| |
| float | BurnReduction [get, set] |
| |
| float | ConstantHealthRegeneration [get, set] |
| |
| float | HealthRegenerationWhenEating [get, set] |
| |
| bool | StunImmunity [get, set] |
| |
| bool | PoisonImmunity [get, set] |
| |
| float | PoisonVulnerability [get, set] |
| |
| float | EmpVulnerability [get, set] |
| |
| bool | ApplyAfflictionColors [get] |
| |
| string | Immunities [get] |
| |
| IEnumerable< Identifier > | ImmunityIdentifiers [get] |
| |
| virtual string | Name [get, set] |
| |
| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
| |
| ContentXElement | Element [get, set] |
| |
| List< SubParam > | SubParams = new List<SubParam>() [get, set] |
| |
| CharacterParams | Character [get] |
| |
◆ HealthParams()
◆ ApplyAfflictionColors
| bool Barotrauma.CharacterParams.HealthParams.ApplyAfflictionColors |
|
get |
◆ BleedingReduction
| float Barotrauma.CharacterParams.HealthParams.BleedingReduction |
|
getset |
◆ BurnReduction
| float Barotrauma.CharacterParams.HealthParams.BurnReduction |
|
getset |
◆ ConstantHealthRegeneration
| float Barotrauma.CharacterParams.HealthParams.ConstantHealthRegeneration |
|
getset |
◆ CrushDepth
| float Barotrauma.CharacterParams.HealthParams.CrushDepth |
|
getset |
◆ DoesBleed
| bool Barotrauma.CharacterParams.HealthParams.DoesBleed |
|
getset |
◆ EmpVulnerability
| float Barotrauma.CharacterParams.HealthParams.EmpVulnerability |
|
getset |
◆ HealthRegenerationWhenEating
| float Barotrauma.CharacterParams.HealthParams.HealthRegenerationWhenEating |
|
getset |
◆ Immunities
| string Barotrauma.CharacterParams.HealthParams.Immunities |
|
get |
◆ ImmunityIdentifiers
| IEnumerable<Identifier> Barotrauma.CharacterParams.HealthParams.ImmunityIdentifiers |
|
get |
◆ Name
| override string Barotrauma.CharacterParams.HealthParams.Name |
|
get |
◆ PoisonImmunity
| bool Barotrauma.CharacterParams.HealthParams.PoisonImmunity |
|
getset |
◆ PoisonVulnerability
| float Barotrauma.CharacterParams.HealthParams.PoisonVulnerability |
|
getset |
◆ StunImmunity
| bool Barotrauma.CharacterParams.HealthParams.StunImmunity |
|
getset |
◆ UseHealthWindow
| bool Barotrauma.CharacterParams.HealthParams.UseHealthWindow |
|
getset |
◆ Vitality
| float Barotrauma.CharacterParams.HealthParams.Vitality |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs