Barotrauma Server
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Checks whether an arbitrary condition is met. The conditionals work the same way as they do in StatusEffects. More...
Public Member Functions | |
CheckConditionalAction (ScriptedEvent parentEvent, ContentXElement element) | |
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BinaryOptionAction (ScriptedEvent parentEvent, ContentXElement element) | |
override IEnumerable< EventAction > | GetSubActions () |
override bool | IsFinished (ref string goTo) |
override bool | SetGoToTarget (string goTo) |
override void | Reset () |
override void | Update (float deltaTime) |
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EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
void | Reset () |
virtual bool | CanBeFinished () |
virtual string | ToDebugString () |
Rich test to display in debugdraw. | |
Protected Member Functions | |
override? bool | DetermineSuccess () |
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bool | DetermineFinished () |
bool | DetermineFinished (ref string goTo) |
bool | HasBeenDetermined () |
bool? | DetermineSuccess () |
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void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Properties | |
Identifier | TargetTag [get, set] |
PropertyConditional.LogicalOperatorType | LogicalOperator [get, set] |
Identifier | ApplyTagToLinkedHulls [get, set] |
Identifier | ApplyTagToHull [get, set] |
Additional Inherited Members | |
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static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
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SubactionGroup | Success = null |
SubactionGroup | Failure = null |
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readonly ScriptedEvent | ParentEvent |
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bool? | succeeded = null |
Checks whether an arbitrary condition is met. The conditionals work the same way as they do in StatusEffects.
Barotrauma.CheckConditionalAction.CheckConditionalAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
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