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Barotrauma Server
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Can be used to do various kinds of checks on items: whether a specific kind of item exists, if it's in a specific character's inventory or in a container, or whether some conditions are met on the item. More...
Public Member Functions | |
| CheckItemAction (ScriptedEvent parentEvent, ContentXElement element) | |
| override string | ToDebugString () |
| Rich test to display in debugdraw. | |
Public Member Functions inherited from Barotrauma.BinaryOptionAction | |
| BinaryOptionAction (ScriptedEvent parentEvent, ContentXElement element) | |
| override IEnumerable< EventAction > | GetSubActions () |
| override bool | IsFinished (ref string goTo) |
| override bool | SetGoToTarget (string goTo) |
| override void | Reset () |
| override void | Update (float deltaTime) |
Public Member Functions inherited from Barotrauma.EventAction | |
| EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
| bool | IsFinished (ref string goToLabel) |
| Has the action finished. | |
| void | Reset () |
| virtual bool | CanBeFinished () |
Protected Member Functions | |
| override? bool | DetermineSuccess () |
Protected Member Functions inherited from Barotrauma.BinaryOptionAction | |
| bool | DetermineFinished () |
| bool | DetermineFinished (ref string goTo) |
| bool | HasBeenDetermined () |
| bool? | DetermineSuccess () |
Protected Member Functions inherited from Barotrauma.EventAction | |
| void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
| string | GetEventDebugName () |
Properties | |
| Identifier | TargetTag [get, set] |
| string | ItemIdentifiers [get, set] |
| string | ItemTags [get, set] |
| int | Amount [get, set] |
| Identifier | HullTag [get, set] |
| Identifier | ApplyTagToTarget [get, set] |
| Identifier | ApplyTagToItem [get, set] |
| bool | RequireEquipped [get, set] |
| bool | RequireWorn [get, set] |
| bool | Recursive [get, set] |
| int | ItemContainerIndex [get, set] |
| float | RequiredConditionalMatchPercentage [get, set] |
| bool | CompareToInitialAmount [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.EventAction | |
| static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
Public Attributes inherited from Barotrauma.BinaryOptionAction | |
| SubactionGroup | Success = null |
| SubactionGroup | Failure = null |
Public Attributes inherited from Barotrauma.EventAction | |
| readonly ScriptedEvent | ParentEvent |
Protected Attributes inherited from Barotrauma.BinaryOptionAction | |
| bool? | succeeded = null |
Can be used to do various kinds of checks on items: whether a specific kind of item exists, if it's in a specific character's inventory or in a container, or whether some conditions are met on the item.
| Barotrauma.CheckItemAction.CheckItemAction | ( | ScriptedEvent | parentEvent, |
| ContentXElement | element ) |
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protected |
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virtual |
Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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