Barotrauma Server
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Barotrauma.CheckMissionAction Class Reference

Check whether a specific mission is currently active, selected for the next round or available. More...

Inheritance diagram for Barotrauma.CheckMissionAction:
Barotrauma.BinaryOptionAction Barotrauma.EventAction

Public Types

enum  MissionType { Current , Selected , Available }
 

Public Member Functions

 CheckMissionAction (ScriptedEvent parentEvent, ContentXElement element)
 
- Public Member Functions inherited from Barotrauma.BinaryOptionAction
 BinaryOptionAction (ScriptedEvent parentEvent, ContentXElement element)
 
override IEnumerable< EventActionGetSubActions ()
 
override bool IsFinished (ref string goTo)
 
override bool SetGoToTarget (string goTo)
 
override void Reset ()
 
override void Update (float deltaTime)
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
bool IsFinished (ref string goToLabel)
 Has the action finished.
 
void Reset ()
 
virtual bool CanBeFinished ()
 
virtual string ToDebugString ()
 Rich test to display in debugdraw.
 

Protected Member Functions

override? bool DetermineSuccess ()
 
- Protected Member Functions inherited from Barotrauma.BinaryOptionAction
bool DetermineFinished ()
 
bool DetermineFinished (ref string goTo)
 
bool HasBeenDetermined ()
 
bool? DetermineSuccess ()
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 
string GetEventDebugName ()
 

Properties

MissionType Type [get, set]
 
Identifier MissionIdentifier [get, set]
 
Identifier MissionTag [get, set]
 
int MissionCount [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.BinaryOptionAction
SubactionGroup Success = null
 
SubactionGroup Failure = null
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Attributes inherited from Barotrauma.BinaryOptionAction
bool? succeeded = null
 

Detailed Description

Check whether a specific mission is currently active, selected for the next round or available.

Member Enumeration Documentation

◆ MissionType

Enumerator
Current 
Selected 
Available 

Constructor & Destructor Documentation

◆ CheckMissionAction()

Barotrauma.CheckMissionAction.CheckMissionAction ( ScriptedEvent parentEvent,
ContentXElement element )

Member Function Documentation

◆ DetermineSuccess()

override? bool Barotrauma.CheckMissionAction.DetermineSuccess ( )
protected

Property Documentation

◆ MissionCount

int Barotrauma.CheckMissionAction.MissionCount
getset

◆ MissionIdentifier

Identifier Barotrauma.CheckMissionAction.MissionIdentifier
getset

◆ MissionTag

Identifier Barotrauma.CheckMissionAction.MissionTag
getset

◆ Type

MissionType Barotrauma.CheckMissionAction.Type
getset

The documentation for this class was generated from the following file: