|
| Command (string name, string help, Action< string[]> onExecute, Func< string[][]> getValidArgs=null, bool isCheat=false) |
| Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
|
|
void | Execute (string[] args) |
|
override int | GetHashCode () |
|
void | ServerExecuteOnClientRequest (Client client, Vector2 cursorWorldPos, string[] args) |
|
◆ Command()
Barotrauma.DebugConsole.Command.Command |
( |
string | name, |
|
|
string | help, |
|
|
Action< string[]> | onExecute, |
|
|
Func< string[][]> | getValidArgs = null, |
|
|
bool | isCheat = false ) |
Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
◆ Execute()
void Barotrauma.DebugConsole.Command.Execute |
( |
string[] | args | ) |
|
◆ GetHashCode()
override int Barotrauma.DebugConsole.Command.GetHashCode |
( |
| ) |
|
◆ ServerExecuteOnClientRequest()
void Barotrauma.DebugConsole.Command.ServerExecuteOnClientRequest |
( |
Client | client, |
|
|
Vector2 | cursorWorldPos, |
|
|
string[] | args ) |
◆ GetValidArgs
Func<string[][]> Barotrauma.DebugConsole.Command.GetValidArgs |
◆ Help
readonly string Barotrauma.DebugConsole.Command.Help |
◆ IsCheat
readonly bool Barotrauma.DebugConsole.Command.IsCheat |
Using a command that's considered a cheat disables achievements.
◆ Names
readonly ImmutableArray<Identifier> Barotrauma.DebugConsole.Command.Names |
◆ OnClientRequestExecute
Action<Client, Vector2, string[]> Barotrauma.DebugConsole.Command.OnClientRequestExecute |
Executed server-side when a client attempts to use the command.
◆ OnExecute
Action<string[]> Barotrauma.DebugConsole.Command.OnExecute |
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs