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| Editable (int maxLength=20) |
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| Editable (int minValue, int maxValue) |
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| Editable (float minValue, float maxValue, int decimals=1) |
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◆ Editable() [1/3]
Barotrauma.Editable.Editable |
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int | maxLength = 20 | ) |
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◆ Editable() [2/3]
Barotrauma.Editable.Editable |
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int | minValue, |
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int | maxValue ) |
◆ Editable() [3/3]
Barotrauma.Editable.Editable |
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float | minValue, |
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float | maxValue, |
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int | decimals = 1 ) |
◆ DecimalCount
int Barotrauma.Editable.DecimalCount = 1 |
◆ FallBackTextTag
string Barotrauma.Editable.FallBackTextTag |
If a translation can't be found for the property name, this tag is used instead.
◆ ForceShowPlusMinusButtons
bool Barotrauma.Editable.ForceShowPlusMinusButtons |
◆ MaxLength
int Barotrauma.Editable.MaxLength |
◆ MaxValueFloat
float Barotrauma.Editable.MaxValueFloat = float.MaxValue |
◆ MaxValueInt
int Barotrauma.Editable.MaxValueInt = int.MaxValue |
◆ MinValueFloat
float Barotrauma.Editable.MinValueFloat = float.MinValue |
◆ MinValueInt
int Barotrauma.Editable.MinValueInt = int.MinValue |
◆ ReadOnly
bool Barotrauma.Editable.ReadOnly |
Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor)
◆ TransferToSwappedItem
bool Barotrauma.Editable.TransferToSwappedItem |
Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it.
◆ ValueStep
float Barotrauma.Editable.ValueStep |
◆ VectorComponentLabels
string [] Barotrauma.Editable.VectorComponentLabels |
Labels of the components of a vector property (defaults to x,y,z,w)
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Serialization/Editable/Editable.cs