◆ EntityGrid() [1/2]
Barotrauma.EntityGrid.EntityGrid |
( |
Submarine | submarine, |
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float | cellSize ) |
◆ EntityGrid() [2/2]
Barotrauma.EntityGrid.EntityGrid |
( |
Rectangle | worldRect, |
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float | cellSize ) |
◆ Clear()
void Barotrauma.EntityGrid.Clear |
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| ) |
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◆ GetAllEntities()
IEnumerable< MapEntity > Barotrauma.EntityGrid.GetAllEntities |
( |
| ) |
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◆ GetEntities()
◆ GetIndices() [1/2]
Rectangle Barotrauma.EntityGrid.GetIndices |
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Rectangle | rect | ) |
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◆ GetIndices() [2/2]
Point Barotrauma.EntityGrid.GetIndices |
( |
Vector2 | position | ) |
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◆ InsertEntity()
void Barotrauma.EntityGrid.InsertEntity |
( |
MapEntity | entity | ) |
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◆ RemoveEntity()
void Barotrauma.EntityGrid.RemoveEntity |
( |
MapEntity | entity | ) |
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◆ Submarine
readonly Submarine Barotrauma.EntityGrid.Submarine |
◆ WorldRect
Rectangle Barotrauma.EntityGrid.WorldRect |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/EntityGrid.cs